// Copyright (c) 2009, Codess
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
//   * Redistributions of source code must retain the above copyright notice,
//     this list of conditions and the following disclaimer.
//   * Redistributions in binary form must reproduce the above copyright notice,
//     this list of conditions and the following disclaimer in the documentation
//     and/or other materials provided with the distribution.
//   * Neither the name of Codess nor the names of its
//     contributors may be used to endorse or promote products derived from this
//     software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.

var MouseAction = {};

MouseAction.Properties = {
    pressTime: 200
};

MouseAction.Status = {};

MouseAction.click = function() {
    alert('clicked id=' + MouseAction.e.id);
};

MouseAction.press = function() {
    alert('pressed id=' + MouseAction.e.id);
};

MouseAction._click = function() {
    return false;
};

MouseAction._down = function() {
    clearTimeout(MouseAction.pressTimeout);

    MouseAction.Status[this.id] = 'down';
    
    MouseAction.e = this;

    MouseAction.pressTimeout = setTimeout(function() {
        if (MouseAction.Status[MouseAction.e.id] == 'down') {
            MouseAction.Status[MouseAction.e.id] = 'press';
            MouseAction.press();
        } 
    }, MouseAction.Properties.pressTime);
    
    return false;
};

MouseAction._up = function() {
    clearTimeout(MouseAction.pressTimeout);
    
    if (MouseAction.Status[MouseAction.e.id] == 'down') {
        MouseAction.click();
    }    

    MouseAction.Status[this.id] = 'up';
    
    return false;
};

MouseAction._over = function() {
    clearTimeout(MouseAction.pressTimeout);

    MouseAction.Status[this.id] = 'over';
    
    return false;
};

MouseAction._out = function() {
    clearTimeout(MouseAction.pressTimeout);

    MouseAction.Status[this.id] = 'out';
    
    return false;
};
